


if the Type Filter is set to Fire and Water, Pokémon returned will be Fire OR Water-types. Multi-select filters use an OR operation for selected values.An explanation of this setting in found in the Settings menu.įurther clarification on the 'Match one per filter' default setting: Had to Run in order to use the new code, unfortunately.When using basic/all filters, filters with no values set are ignored.ĭepending on the option selected in Settings for the Operator, these filters will have different behaviors. Miscellaneous tweaks | fastest text | randomize hidden hollowsĬonfig string | 172GBMCDgLuAfEB9AEyng0eIRgBCgGZCpk9CR8CAAAAAAAAAggyE1Bva2Vtb24gQmxhY2sgMiAoVSnSeR+j48M4ig=Īfter hitting target, switches places with another Party member.įirst Encounter (Take 2) | Cobalion LVL 4 AGAINĭecided to use an Action Replay Code to ensure I wouldn't waste on First Encounters Move tutor compatibility | randomized preferring same type Move tutors | random | force % of good damaging moves: 25% Tm/hm compatibility | randomized preferring same type Tm/hm | random | full hm compatibility | force % of good damaging moves: 25% Wild pokemon | random | catch em all mode | randomize held items | ban bad items Trainers pokemon | type themed | rival carries starter through game | try to use pokemon with similar strength | randomize trainer names | randomize trainer class names

Pokemon movesets | randomized preferring same type | every pokemon starts with 4 moves | reorder damaging moves | force % of good damaging moves: 25% Move data | randomize move power | randomize move accuracy | randomize move pp | randomize move types | randomize move category In-game trades | randomize both requested & given | randomize nick/ot/iv/item Pokemon abilities | randomized | allow wonder guard | follow evolutions Pokemon base statistics | randomized | standardize exp curves | follow evolutions
